27 January 2008

Type I and Type II Technology

Type I: Using things like rote memorization and mundane techniques to teach the material.

Examples: Language software where you click on an item and the program tells you the word in the target language; playing a PC game like Dora the Explorer, where once you answer a question, there is about 3 or 4 minutes of the game being acted out without help from the user; a math program where you simply answer what you are being asked and then receive another question to answer, without the fun of a game.

Type II: Using a program that the user controls completely. If it is a game, the game never has the same ending as the user determines the course of action throughout the game. If it is language software, the questions get progressively harder as you answer the questions correctly.

Examples: If you had a game that was like the "Choose Your Own Adventure" book series; designing a basic computer program; the PC sim game Civilization IV, where you control a civilization throughout the course of time and historical events are specific to your moves in game and the AI's moves in game and not pre-determined by the game.